Muspelheim is one of the major in God of War. It is one of the six Realms you can explore in the game, and an optional area you can unlock by completing the Favor -. Muspelheim is a dangerous and fiery realm that is home to a series of challenges in the form of arena challenges that you must complete to climb further up the mountain until you make it to the Valkyrie that resides at the top. After defeating the Valkyrie, you'll be able to try even harder 'Impossible' Challenges that reward you with keys. If you are able to obtain 3 Keys, you can return to the top of the mountain to compete in an ultimate challenge. Voip integration phone remote serial. You can also find a Jotnar Shrine to Surtr outside of Tyr's Temple on the path by Brok's Shop. Summary 6 Mystic Gateways - Below you will find details on how to complete the challenges found in this realm, and tips for beating them, and the Valkyrie as well.
Each of the six arenas (except the last) you come to will offer two trials: A Normal Trial followed by a Hard Trial, and both will have to be completed before you can move to the next. Thankfully, each arena will let you warm up with a practice mode, and fully heal you before each fight. Jump to an Arena: • See Also: Arena 1 • Trial 1 - Normal: Defeat 15 Enemies in 3 Minutes • Reward - Legendary Chest with Smoldering Ember and Hacksilver Draugr will surround you in this arena, ranging from levels 2-4 of basic Draugr, Heavy Draugr, and Ranged Draugr. As long as you are quick to dart around the arena and make use of the Leviathan Axe and its Runic Abilities - as well as constantly hitting or stunning them with Atreus, these foes should fall rather quickly. • Trial 2 - Hard: Defeat Enemies in Quick Succession. • Reward - Smoldering Ember and Hacksilver These Draugr are tougher than the last, consisting of fire-enhanced Speed Draugr, Heavy Draugr, and Ranged Draugr that range in level 3-4.
What makes this challenge much harder is that you’ll need to land a killing blow on all three enemies within a certain amount of time or the others will resurrect. To do this, pick a target and keep hitting them until their health drops low, then quickly swap to another foe. When all foes are nearly dead, kill one, and rush the others while having Atreus rack up damage with several command shots.
Jun 11, 2018 God of War Muspelheim - Tips for Trials and Challenges - God of War (2018): Muspelheim is one of the major Regions in God of War. It is one of the six Realms you can explore in the game, and an optional area you can unlock.
The second wave consists of an Ogre and Revenant - two enemies that are very different in fighting styles. Be sure to rush the Revenant first and have Atreus stun the foe while you rack up damage until it is low on health. Then turn your attention on the Ogre and rack up stun damage to get up top. Make sure its health is low enough that you’ll be able to kill it after riding it around, then have Atreus unload on the Revenant the moment you get off the Ogre. The final wave is two Tatzelwurms and two Wolves - all of which can die fast but attack viciously, giving you more room to accidentally kill an enemy too quickly.
Try to get them bunched up and hit all targets with big Runic Attacks, and have Atreus stun those that hang back. Focus on the Tatzelwurms first and freeze them to keep them from burrowing away while you’re trying to kill everyone at once. Arena 2 • Trial 1 - Normal: Survive for 5 Minutes • Reward - Smoldering Ember and Hacksilver This trial will pit you against unending waves of Siedr Reavers, Shadows, Poison Wolves, and Speed Draugr that range from level 3-5. It’s a stamina gauntlet, so attack carefully but don’t get too reckless, and make use of the health crystals that drop from enemies to top yourself off. You’ll want to make sure you don’t get blindsided - especially by the wolves and Speed Draugr, so put yourself in a corner that lets you take on all comers, like by the cliff where the ranged Shadows spawn to take them out fast whenever they appear.
If you do get overwhelmed, use heavy runic attacks to clear a path and get to safety where you can fight defensively until you can reach more health crystals. • Trial 2 - Hard: Enemies Regenerate Health Quickly • Reward - Smoldering Ember and Hacksilver In this fight, you’ll be attacked by all sorts of enemies ranging from Seidr Reavers, Ice Reavers, Draugr, and Wolves from level 3-4 - all of which will almost instantly regain health lost. It will usually take a lot of consistent punishment and well-coordinated strikes to damage though their health regen, so instead focus on the great equalizer: Stun Damage.