Dec 7, 2012 - In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known. Internal Files. Killer Game Programming in Java.pdf. 3D Game Programming for Kids PDF 2013 pdf.
Code for Killer Game Programming in Java Code for Killer Game Programming in Java This page contains links to all the code used in the book. You can download almost all the code as a (3.06 MB).
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KgpjCode.zip contains multiple zip files, one for each chapter of the book. Alternatively, you can download the code on a chapter-by-chapter basis by going to the relevant chapter page via the. Files not in kgpjCode.zip kgpjCode.zip doesn't actually contain all the code; it's missing four files which can be downloaded from here (or from the relevant chapter Web page): • (zipped) (402 KB) Portfolio is a very useful collection of model loaders. Used in chapters 16, 18, 19, 24, 27, and 32. It was developed by the now-defunct NCSA Java 3D Group, in a project led by and. • Daniel Selman's (JAR file) (73 KB).
This package is part of the source code downloadable from for Selman's excellent Java 3D Programming textbook. Used in chapter 15. • Two zipped OBJ files used for the landscapes in chapter 27: (1.05MB), (1.05MB). Getting my Code to Work (Part 1) I sometimes get queries about the code 'not compiling' or 'not working'. It does compile and work, but you need to install Java and Java 3D first. Java 3D is not part of the standard Java distribution; it's a separate download.
Install Java first, then Java 3D. Install the latest version of. The examples are known to work with all versions since J2SE 1.4.2. • Java 3D is used extensively in this book -- it's the basis of all the 3D examples (15 chapters worth), two of the networking chapters, and its accurate timer class is used in six of the 2D chapters (chapters 2, 3, 4, 11, 12, and 13). There are alternatives to using the Java 3D timer, which I discuss in chapter 2.
Install the latest version of. The examples are known to work with all versions since Java 3D 1.3.1.
• Please test Java 3D before you try out my code. Download, compile, and execute (2 KB). If Java 3D is properly installed, then it will show a spinning colored cube. HelloUniverse is a simplified version of a standard Java 3D example.
Getting my Code to Work (Part 2) Each of the code directories contains its own readme.txt file which explains how to compile and execute that chapter's examples. Getting my Code to Work with Linux Jason Morin, a Linux games programmer, has had case-insensitivity problems when loading some files. For example, chapter 24 uses a 3D model which the code refers to as 'Coolrobo.3ds'.
Unfortunately, the file is actually called 'COOLROBO.3DS'. The case difference doesn't matter on Windows, which is why it slipped past me. On Linux, it triggers an error message about the file not being found. The fix is to change the name of the file so its case matches that used in the code (e.g.
Rename 'COOLROBO.3DS' to 'Coolrobo.3ds'). There's no need to modify the Java code. Navigation: • Up to the Dr. Andrew Davison E-mail: Back to.
Killer Game Programming in Java Killer Game Programming in Java is for people who already know the basics of Java. For example, students who've finished an 'Introduction to Java' course. The aim is to teach reusable techniques which can be pieced together to make lots of different, fun games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc. If you don't know Java, then Killer Game Programming in Java isn't for you. Instead, have a look.
The main emphasis of my book (over 17 chapters) is on 3D gaming using. Java 3D is a great tool for very quickly building 3D worlds, without needing to implement low-level 3D rendering functionality. This is the only book on Java 3D and gaming. The last chapter describes a networked 3D virtual space.