.::] Worms Armageddon The official website from Team17 [:.:: welcome:: [ ] [ ] [ ] [ ] >> home welcome [ home welcome ] Welcome to Worms Armageddon! Now, open a new can of Worms! It's the biggest, it's the best. And it's packed full of goodies (and baddies!). Whether it's Single Player, Multiplayer or slithering across the Internet, Worms Armageddon includes a multitude of features and play modes. Gendex gx 700 operations manual.
Running WA on Windows XP/2k? Update The latest Worms Armageddon version is v3.7.2.1 [ ] Running WA v1.0? Patch The latest official Worms Armageddon version is v3.0. [ ] Having problems? Technical Support document Solutions and work-arounds for known Worms Armageddon issues.
Worms: Armageddon v3.6.31.0 Beta. Official Worms: Armageddon v3.0 Patch [7.0 MB] Worms Knowledge Base. Apply the official Worms: Armageddon v3.6.31.0 Patch.
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Contents • • • • Fixes • [CS] Occasionally, W:A would freeze while minimised, making it impossible to restore the game and continue playing. It would become necessary to kill the 'WA.exe' process. • [DC] Bug in a feature introduced in v3.5 Beta 1: In the front end, pasting text from the clipboard could cause a crash later on if the pasted string had a length divisible by 16 characters. • [DC] A WormNET server could cause a client-side crash by sending a malformed scheme-configuration string when the client joined a channel. • [DC] The previous feature 'The precise fuse display (introduced in v3.6.20.1) is now disabled at the minimum Info display level (pressing Delete cycles through Info levels).' Was incomplete.
At the minimum display level, fuses that exceeded 3 or 5 seconds (depending on the weapon) were still shown. This was particularly troublesome because the 4-digit fuse could not be hidden when playing back Super Sheep runs in which Sheep Heaven was enabled. • [DC] Bug in a feature introduced in v3.6.19.17: A mine with a random fuse that happened to be exactly n.00 seconds would be displayed as ' n.100' during playback of replays.
• [DC] The game no longer uses 100% CPU when minimised. (An earlier fix in v3.6.20.1 was meant to do this, but was incomplete and did not work on all systems.) • [DC] With the slow front end workaround activated, there may now be flicker on certain systems (due to the fix that prevents 100% CPU use). Importing SlowFrontendWorkaround_AntiFlicker.reg (from the Tweaks folder) into your system registry may fix this problem, but it may cause the game's front end to use nearly 100% CPU unless minimised. • [CS] If, while playing a game, W:A is minimised by an external application or by a hotkey such as Alt+Tab, its colour palette will no longer be corrupted upon restoring.
• [CS] Bug in a feature introduced in v3.5 Beta 1: In the WormNET lobby (i.e., IRC), /me commands (CTCP ACTIONs) were incorrectly printed; the nickname was omitted, and there was no punctuation to indicate that it was an action, only a cyan colour. The formatting has been changed to include surrounding asterisks, and the colour has been changed to white. • [CS] Quit messages are now displayed in the WormNET lobby, along with the quit reason. A quit reason is now sent when hosting a game. • [DC] Map Editor • [DC] Bug in a feature introduced in v3.6.19.7: When loading a PNG map that had been previously resaved within the map editor, its cavern border status would be reset, instead of being overridden by the header as it should be. • [DC] Bug in a feature introduced in v3.6.25.1a: When loading a PNG map that hadn't been previously resaved within the map editor, the enabled/disabled status of 'Placement Holes' was carried over from the last map.